Pulldownit for Maya > Built-in Dynamics & Fracture solver

The technology of fracture inside Pulldownit is absolutely new and groundbreaking. It allows to fracture any kind of brittle material like stone, glass or stucco. By using it digital artist are able to simulate the collapse of structures or terrain cracking in minutes. Not the least its easy setup and powerful stress tools allow for control in the creation of cracks and drive the simulation to the desired end..

     

The rigid body solver inside Pulldownit is designed to handle massive simulations, that means thousands of objects in contact. Speed is the first requirement for such a goal; we have improved over the fastest methods in the literature for both mesh and convex detection, Pulldownit computes in real time for scenes made up to 100 objects and take only minutes to simulate thousands of contacts. In addition Pdi! counts with group tools allowing to set up and manage large scenes. Pulldownit solver makes possible to crack dynamically any kind of brittle material as stone, glass or stucco. The set up is very easy, use Shatter it! tool to prefracture your object or just build a structure by blocks or pieces of any shape,select all of them as a fracture object and hit play, this procedure also makes the setting of texture coordinates easier. Once in simulation Pulldownit will compute all the stress forces that create cracks and finally makes the objects collapse. Fracture objects can be static as a building or dynamic as a meteor, you can create as many fracture objects as you want, and make them impact each other. Control is always an issue in dynamics simulation, in this sense the powerful stress tools of Pulldownit allow to define the start of the cracks and the way of propagation just by setting fracture frames,in which the crack will begin, and visually select regions of the object with different hardness.