Fixes & updates Pdi Pro 1.5 Up 2

(from raw 1.5 version) 

UPDATES:

- Improved quality of fracture solver, now objects keeps momentum when fracturing

- Convex hull "instant" creation  for hi-poly meshes

- Shattering of hi-poly models in seconds

- Animated characters by bones supported in dynamics

- Radial  shatter centered to pivot by default

- shards limit increased to 4092 for a single operation.

- new width parameter for pivot-based and path-based shatter.

- shatter support for multiple UV sets 

- New First hit parameter  

- New attach nearest parameter for fracture

 -New tool bar (MAX)

- New fast bake parameter(Max)( this function already exist in Maya)

- Drawing of Bounding Volumes in viewport(MAX)( this function already exist in Maya)

- Advanced Fractures selection like in Maya(MAX)

- PDI now display selected only for faster vieport navigation(Maya)

FIXES:

- Fixed some fragments of static fracture bodies get freezed on collision .

- Fixed radial shatter creates much less fragments than expected.

- Fixed random crash when deleting fracture bodies

- Fixed friction & restitution parameters doenst affect fracture bodies 

- Fixed substep affecting acceleration rate

- Fixed weird holes when shattering small scale objects 

- Fixed  missed faces in hi-poly fragments

- Undo/delete now allowed when the Shatter it window is open( Maya)

- Fixed resume mode fails after moving the time slider( MAX)

- Fixed Max main Icon get blocked in some situations( MAX 2010) 

- Fixed some fragmetns UVs  doenst line up with the original. 

- Fixed Pdi crash with some large fracture bodies after resetting

- Fixed 3D MAX crash when trying to shatter 3d text

- Fixed substep affects acceleration rate for fracture bodies

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