(from raw 1.5 version)
UPDATES:
- Improved quality of fracture solver, now objects keeps momentum when fracturing
- Convex hull "instant" creation for hi-poly meshes
- Shattering of hi-poly models in seconds
- Animated characters by bones supported in dynamics
- Radial shatter centered to pivot by default
- shards limit increased to 4092 for a single operation.
- new width parameter for pivot-based and path-based shatter.
- shatter support for multiple UV sets
- New First hit parameter
- New attach nearest parameter for fracture
-New tool bar (MAX)
- New fast bake parameter(Max)( this function already exist in Maya)
- Drawing of Bounding Volumes in viewport(MAX)( this function already exist in Maya)
- Advanced Fractures selection like in Maya(MAX)
- PDI now display selected only for faster vieport navigation(Maya)
FIXES:
- Fixed some fragments of static fracture bodies get freezed on collision .
- Fixed radial shatter creates much less fragments than expected.
- Fixed random crash when deleting fracture bodies
- Fixed friction & restitution parameters doenst affect fracture bodies
- Fixed substep affecting acceleration rate
- Fixed weird holes when shattering small scale objects
- Fixed missed faces in hi-poly fragments
- Undo/delete now allowed when the Shatter it window is open( Maya)
- Fixed resume mode fails after moving the time slider( MAX)
- Fixed Max main Icon get blocked in some situations( MAX 2010)
- Fixed some fragmetns UVs doenst line up with the original.
- Fixed Pdi crash with some large fracture bodies after resetting
- Fixed 3D MAX crash when trying to shatter 3d text
- Fixed substep affects acceleration rate for fracture bodies