|Pulldownit for Maya > Animation friendly
Pdi! is currently integrated in Autodesk 3d Max and Maya, It catches the geometry from the viewports and computes the final result as animation keys, It allows to reset the simulation and start again as many as needed also tweaking parameters and resume simulation at any frame, in addition animated objects and characters are able to interact with the simulated ones.
We realize that dynamics for VFX is just a necessary step to animation keys that are extremely
difficult to obtain by hand. Many times we have wondered why usually dynamics solvers
demand hard constraints in the way simulations must be set, forcing animators to modify their
scenes in an awkward fashion that lead to collateral issues. Being aware of this, our aim is to fit
in the animator’s workflow never the opposite. Pdi! takes the geometry from the viewports “asis”,
special care has been taken with parenting relationships, mesh modifiers and pivot offsets
as we know they all are frequent source of problems.
The natural unpredictability of dynamics simulation makes necessary to play with the
parameters back and forward until reaching the desired result, Pdi! not only allows to reset
simulation an start again as many as needed but also pause it at any frame, tweaking
parameters and resume computing. Force fields as wind, turbulence, attractors or custom fields
are supported and interact with pdi objects seamlessly.
Finally as it is usual to have scenes in which animated characters interacts with their
environment in a physically believable way, Pdi! allows dynamic response between key framed
objects or deform meshes and the simulated ones.